Very happy to say that I finally un-fucked the not-an-M3 on the CarX drift game I spend too much time playing. Before it was snappy and just did burnouts. Now it is smooth and fun.
Modifying a car always makes it better. Stock cars are as bad as cars can be. These are lies, lies told to us by Gran Turismo.
I lived a deprived childhood in which my parents never allowed a gaming console in the house. It wasn’t until high school that I was even able to pirate some bootleg copy of Need for Speed 5 onto our old desktop. My experience with racing games, then, is mostly defined by desire. I’ve spent most of my life wishing to…
You may quite enjoy a number of different channels of YouTube programming. No need. All that you must watch is this little show of two dudes messing with a very realistic (surrealistic?), somewhat glitchy graphics engine. Welcome to Car Boys.
Brad Keselowski, who you may remember for giving the most NASCAR-appropriate, beer-swilling post victory interview in recent years, is here in the office to play NASCAR Heat Evolution for Xbox One. We have one controller. We have no beer.
I played through this game Monument Valley in one sitting the other night. Very lovely, nice story, and wonderfully digested. Are there other short games of which you’re fond?
I remember driving a car I had never driven before, sideways, through a rallycross course, on two wheels. It felt oddly surreal. Actually, it felt oddly virtual.
Forget the magazines and the websites and the TV shows and the auto shows and the dealership visits - we learn cars from video games.
Some car games simply do not get old.
Here's the newest Vision Gran Turismo car: the Mazda LM55, a modern follow up to the company's Le Mans-winning past.
The physics of modern racing games have come a hell of a long way since Cruis'n USA, but they're still missing the raw sense of urgency and unpredictability that can only occur in real life. That's why the forward thinking bunch known as VEODRIVE have taken some RC cars and GoPros, and created the most unique racing…
Currently, my ability to race a DeTomaso Pantera at Imola may only extend to GT Legends, but there's always a slim possibility that I could make that dream come true. Some video game car experiences are sadly restricted to the virtual world, and that should change.
It's quite possible that this VW Beetle drifting the Top Gear test track is in Forza simply because the real world could not contain this much awesome.
Conan showed up at E3 and got a turn at Forza with creative director Dan Greenawalt helping him out on a lap of the Nurburgring. Things regressed from
Nissan just put together a graphic of every single one of their cars that have appeared in Gran Turismo. And at the very end sits this, their next car, under a sheet. Is it the next generation GT-R? A race car? A concept?
This is Project Cars — for a while now people have been saying it looks as real as real life. I'd say it actually looks more real.
Welcome, friends, to the best Miata mod I have ever seen.
The 8-Bit Miata is back at Chuckwalla for some surprisingly hairy drifting for a stock-engine car with a welded diff. Did I say car? I mean video game fantasy that's burst into the real world.
How fast could a car go around the Nurburgring Nordschleife if it was unimpeded by racing regulations, or by g-forces acting on the driver? About 3'38.031, as this Red Bull X2014 Fan Car did in Gran Turismo 6.
This is the 8-Bit Miata. It doesn't just look like it's from a video game, the whole thing was worked up and practiced on in the virtual world. Here's how it all happened.